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	<title>Ken H. Judy &#187; product owner</title>
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	<description>Scrum, XP, Management and the Ethics of Agile Software Development</description>
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		<title>Oops&#8230; learning lessons over and over</title>
		<link>http://judykat.com/ken-judy/oops-learning-lessons-over-and-over/</link>
		<comments>http://judykat.com/ken-judy/oops-learning-lessons-over-and-over/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 15:03:30 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[scrum]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[product ownership]]></category>
		<category><![CDATA[software development mistakes]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/?p=169</guid>
		<description><![CDATA[Here are agile software development mistakes that kick my ass whenever I let them: Know the assumptions in plans. Recognize when they change. Don&#8217;t abuse time boxing. It is a toe hold for over-committing. When the time box ends, the work ends. Doing Scrum means DOING SCRUM. Sloppy backlog. No Scrum. No Product Owner. No [...]]]></description>
			<content:encoded><![CDATA[<p>Here are agile software development mistakes that kick my ass whenever I let them:</p>
<ul>
<li>Know the assumptions in plans. Recognize when they change.</li>
<li>Don&#8217;t abuse time boxing. It is a toe hold for over-committing. When the time box ends, the work ends.</li>
<li>Doing Scrum means DOING SCRUM. Sloppy backlog. No Scrum. No Product Owner. No Scrum.</li>
<li>No iteration boundaries and no commitment doesn&#8217;t make me &#8220;lean&#8221;.</li>
</ul>

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		<title>Owning uncertainty</title>
		<link>http://judykat.com/ken-judy/owning-uncertainty/</link>
		<comments>http://judykat.com/ken-judy/owning-uncertainty/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 00:34:34 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[scrum]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[agile usability]]></category>
		<category><![CDATA[Alan Cooper]]></category>
		<category><![CDATA[Jeff Patton]]></category>
		<category><![CDATA[nimble software requirements specification]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[product ownership]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/?p=451</guid>
		<description><![CDATA[At Agile 2008, I attended Jeff Patton&#8217;s talk on embracing uncertainty and Alan Cooper&#8217;s keynote on interaction design. I am convinced it is the role of product owner or customer that needs the most work in our evolving agile practices. Sponsors express their desires as feature requests. But, as Alan Cooper argues, there is no [...]]]></description>
			<content:encoded><![CDATA[<p>At Agile 2008, I attended <a href="http://agileproductdesign.com/blog/dont_know_what_i_want.html">Jeff Patton&#8217;s talk on embracing uncertainty</a> and <a href="http://www.cooper.com/journal/2008/08/alans_keynote_at_agile_2008.html">Alan Cooper&#8217;s keynote on interaction design</a>.</p>
<p>I am convinced it is the role of product owner or customer that needs the most work in our evolving agile practices.</p>
<p>Sponsors express their desires as feature requests. But, as Alan Cooper argues, there is no linear progression from what people need, what they perceive they need, and how they express that in language.</p>
<p>At the same time, supporting departments, customers and management want a commitment to a scope and schedule. And in response, the team wants methodical decomposition to estimatable stories.</p>
<p>And so product owners dive into story writing, decomposing software into smaller bits in order to grasp the whole from the details. But the resulting release backlog looks only slightly more nimble software requirements specification and only slightly better at describing what customer&#8217;s really want.</p>
<p>What if regardless of our initial input from customers, product owners took Jeff Patton&#8217;s advice and focused our initial backlogs on specific, desired and attainable end user goals &#8212; not on interactions but why they are valuable to users?  What if themes were something other than a less granular stories?</p>
<p>Could we retain this focus through release planning by sizing these themes not by committing to a single path and simple decomposition but by a more complex matrix of possible implementations, classifying how effectively those implementations might meet the end user goal?</p>

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		<title>Stop calling it an estimate. Stop pretending it&#8217;s a commitment.</title>
		<link>http://judykat.com/ken-judy/stop-calling-it-an-estimate-stop-pretending-its-a-commitment/</link>
		<comments>http://judykat.com/ken-judy/stop-calling-it-an-estimate-stop-pretending-its-a-commitment/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 07:43:03 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[scrum]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[estimation]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[product ownership]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/?p=391</guid>
		<description><![CDATA[A product owner describes work. The team estimates it. The product owner sets a delivery target. The team commits to it. Estimates People are good at estimating their own ideal effort on well-defined work within their realm of experience. People are poor at translating ideal effort into calendar days, estimating how long others will take [...]]]></description>
			<content:encoded><![CDATA[<p>A product owner describes work. The team estimates it. The product owner sets a delivery target. The team commits to it.</p>
<p><strong>Estimates</strong></p>
<p>People are good at estimating <em>their own ideal effort</em> on well-defined work within their realm of experience.</p>
<p>People are poor at translating ideal effort into calendar days, estimating how long others will take to perform work, and estimating work that is either poorly understood.</p>
<p>Estimation is time consuming with diminishing returns so the effort should be managed to cost, i.e. time-boxed. That is why Agile practices invest more energy and place more value in estimating immediate work than on more speculative work farther out. </p>
<p>All estimates contain uncertainty. Industry research says an upfront estimate can be 25% to 400% of actual performance. The range of uncertainty is deeply dependent on context: how much work is involved, development lifecycle, experience with the particular work, shared experience within the development team and maturity of the management organization.</p>
<p>It is poor practice to &#8220;pad an estimate&#8221;. Padding doesn&#8217;t match the scatter that surrounds upfront estimation. For large scopes of work a developer should express an estimate as a range of uncertainty (i.e. &#8220;four to eight months skewing to between six and eight&#8221;).</p>
<p>Middle managers should not pad or trim a developer estimate. That is undermining the developer&#8217;s authority and making them un-accountable. The estimate is the estimate. </p>
<p>That doesn&#8217;t mean that the business doesn&#8217;t make planning decisions based on estimates. It means those decisions are separate from, though informed by, the estimate.</p>
<p><strong>Targets</strong></p>
<p>When a product owner or sponsor takes a developer estimate of 4-8 months and sets a release date six months out, they are moving beyond the estimate to set a business target. This is a judgment of what expense and time to market promise sufficient value to justify the work.</p>
<p>The product owner is using the developer&#8217;s estimate to inform themselves of the risk they are taking with their investment. An aggressive target within an estimate with high uncertainty is a larger risk than a conservative target on a more certain estimate.</p>
<p><strong>Commitment</strong></p>
<p>Setting an achievable target and owning that decision, communicating the rationale for your decision and having that rationale inform your priorities earns trust and rallies a team to deliver.</p>
<p><a href="http://www.flickr.com/photos/65429206@N00/13164176/"><img src="http://farm1.static.flickr.com/11/13164176_db4a95d09d_m.jpg" alt="wall target by janerc on flickr" title="wall target by janerc on flickr" /></a><strong>It&#8217;s the targets, stupid</strong></p>
<p><em>Don&#8217;t set arbitrary targets.</em> Don&#8217;t burden yourself with unnecessary risk, demotivate your developers and thoughtlessly constrain the value built into your software.</p>
<p><em>Do set meaningful targets.</em> Take calculated risks, manage costs, partner with your developers and know what and when you need to deliver to your customers.</p>
<p><em>It&#8217;s not an estimate.</em> The developer cannot assume your risk. </p>
<p><em>It&#8217;s not a commitment.</em> You&#8217;ve got to earn that. </p>
<p>At the end of the day, the product owner is responsible for understanding the business climate, understanding the customer, describing and prioritizing the work, and managing the company&#8217;s investment to a successful outcome.</p>

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		<title>Fail fast</title>
		<link>http://judykat.com/ken-judy/fail-fast/</link>
		<comments>http://judykat.com/ken-judy/fail-fast/#comments</comments>
		<pubDate>Thu, 15 May 2008 04:35:02 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[scrum]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[risk]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/?p=366</guid>
		<description><![CDATA[Fail fast is a technique for improving the quality of software: &#8220;failing immediately and visibly&#8221; sounds like it would make your software more fragile, but it actually makes it more robust. Bugs are easier to find and fix, so fewer go into production. &#8211; Jim Shore Scrum aspires to a fail fast approach to building [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://flickr.com/photos/aperte/948080386/'><img src="http://farm2.static.flickr.com/1332/948080386_67d0d1c261_m.jpg" alt="Panic Button by aperte on flickr" title="Panic Button by aperte on flickr" class="alignright size-full wp-image-186" /></a>Fail fast is a technique for improving the quality of software:</p>
<blockquote><p>&#8220;failing immediately and visibly&#8221; sounds like it would make your software more fragile, but it actually makes it more robust. Bugs are easier to find and fix, so fewer go into production. &#8211;<a href="http://64.233.169.104/search?q=cache:t9ic5Igkv4gJ:martinfowler.com/ieeeSoftware/failFast.pdf+fail+fast&#038;hl=en"> Jim Shore</a></p></blockquote>
<p>Scrum aspires to a fail fast approach to building software.</p>
<p>It describes practices that surface problems:</p>
<ul>
<li>a backlog prioritized by the product owner and estimated by the team (accountability)</li>
<li>short iterations</li>
<li>frequent retrospection</li>
<li>a role dedicated to removing impediments</li>
</ul>
<p>It champions values that motivate individuals to address problems:</p>
<ul>
<li>delivering business value</li>
<li>collaborating with customers</li>
<li>empowering teams</li>
<li>building quality in</li>
<li>continuous improvement</li>
<li>courage and honesty (a refusal to hide risk)</li>
</ul>
<p>Possessing these values and practices, an organization is less likely to overlook or tolerate dysfunction when it materially affects the setting and achieving of project goals. </p>
<ol>
<li>risks are identified before they become problems</li>
<li>simple problems are detected and resolved quickly</li>
<li>thorny problems are mitigated</li>
<li>catastrophic problems are aired to all concerned parties (informed consent)</li>
</ol>
<p>Cases #1-3 increase a project&#8217;s chance of creating value.</p>
<p>Case #4 compels an organization to cancel a doomed project.</p>
<p>All four cases represent a better outcome for the business. Assuming that business offers value to the world, that&#8217;s better for our end users, our reputation, and our society.</p>
<p>Immediate and visible failure. Much preferable to hidden, prolonged and inevitable failure.</p>

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		<title>Re: Interaction designer in a Scrum team</title>
		<link>http://judykat.com/ken-judy/re-interaction-designer-in-a-scrum-team/</link>
		<comments>http://judykat.com/ken-judy/re-interaction-designer-in-a-scrum-team/#comments</comments>
		<pubDate>Sat, 26 Apr 2008 15:35:22 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[scrum]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[adviser]]></category>
		<category><![CDATA[agile usability]]></category>
		<category><![CDATA[Bob Calvano]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Interaction Design Director]]></category>
		<category><![CDATA[Interaction designer]]></category>
		<category><![CDATA[Jeff Patton]]></category>
		<category><![CDATA[Jeff Sutherland]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[Scrum Developers Yahoo Group]]></category>
		<category><![CDATA[team and product owner]]></category>
		<category><![CDATA[UX director]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/?p=356</guid>
		<description><![CDATA[In my previous team, our UX director mixed in with the team: proposing UI elements in mockups but also pairing with developers to collaborate on implementations. The team and UX director shared decisions but the UX director retained authority over them.]]></description>
			<content:encoded><![CDATA[<p>Just posted a reply on the <a href="http://groups.yahoo.com/group/scrumdevelopment/">Scrum Developers Yahoo Group</a>. Keeping up with that list would be more effort than becoming a certified scrum master.</p>
<blockquote><p>What I am interested in is to find out how graphical and interaction designers can be eased into Scrum development.</p></blockquote>
<p>In my previous team, our UX director, <a href="http://robertcalvano.com">Bob Calvano</a>, mixed in with the team: proposing UI elements in mockups but also pairing with developers to collaborate on implementations. The team and UX director shared decisions but the UX director retained authority over them.</p>
<p><img src="http://judykat.com/ken/wp-content/uploads/2008/04/experience_sketch.png" alt="Concept Drawing from Brainstorming" title="experience_sketch" width="250" height="333" class="alignright size-full wp-image-357" />The team and product owner learned to defer to him on thorny questions of emotion, aesthetic and interaction particularly where the product owner had no clear sense of how the decision impacted tangible customer value.</p>
<p>The team had to learn how to deliver constructive feedback on UX. They had to learn how to express personal opinion in that context.</p>
<p>The UX director needed incredible patience taking in well and poorly delivered feedback. He had to understand his own process well enough to use day to day input to enable his own creativity rather than shut it down.</p>
<p>We evolved this relationship in a small team in an environment of high trust and we took months getting there. He came from a more traditional agency approach but he did have a personality suited to collaboration.</p>
<p>He eventually left our team to become an Interaction Design Director at one of the top agencies. He did so because the high profile of the work and pay were irresistible, so this experience didn&#8217;t hurt his career progression or his ability to work other ways. Though I know for a fact he misses that team and is returning to a smaller environment where he can recapture that collaborative experience.</p>
<blockquote><p>thoughts from people who have read <a href="http://agileproductdesign.com/">Jeff Patton&#8217;s book</a> and what they think about how his ideas fit with Scrum.</p></blockquote>
<p>Haven&#8217;t read the book yet. Talked to Jeff about his ideas at Agile 2007 (He was my adviser on my <a href="http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?isnumber=4293563&#038;arnumber=4293615&#038;count=69&#038;index=51">presentation on product ownership</a>) and at the Fall Scrum Gathering.</p>
<p>High praise for his thinking on user experience as a precursor in product development (why) not simply as part of execution (what).</p>
<p>We tend to focus on story writing as the first tangible step agile plays in product conception. There are whole worlds of collaboration in terms of understanding who the software is for and how it solves problems for human beings that should come first.</p>
<p>Jeff Sutherland says the vast majority of teams run Scrums without real backlogs. How many of those few product owners that have backlogs derive systems and features from a user-centered perspective?</p>
<p>Hoping Jeff Patton will give us practices to tackle that problem.</p>

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		<title>Our History of Agile Adoption</title>
		<link>http://judykat.com/ken-judy/our-history-of-agile-adoption/</link>
		<comments>http://judykat.com/ken-judy/our-history-of-agile-adoption/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 00:09:07 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[scrum]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[Agile Coach]]></category>
		<category><![CDATA[and our CEO]]></category>
		<category><![CDATA[consumer product]]></category>
		<category><![CDATA[CTO]]></category>
		<category><![CDATA[Jason Lewis]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[Ript&trade]]></category>
		<category><![CDATA[Ruby on Rails]]></category>
		<category><![CDATA[software development process overall rates]]></category>
		<category><![CDATA[Sprint]]></category>
		<category><![CDATA[Team]]></category>
		<category><![CDATA[Traffic]]></category>
		<category><![CDATA[VP of Ad Sales]]></category>
		<category><![CDATA[VP of Broadcast Operations]]></category>
		<category><![CDATA[web applications]]></category>
		<category><![CDATA[windows applications]]></category>
		<category><![CDATA[xp]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/2008/02/04/our-history-of-agile-adoption/</guid>
		<description><![CDATA[My development team began adopting Extreme Programming (XP) in January 2004. Before this, we were hit and miss. Success relied on individuals. We had few shared practices. Our goal in going &#8220;Agile&#8221; was to consistently perform across projects. &#8220;Agile&#8221; declares a set of common values and supportive practices. It fosters collaboration with customers and shared [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://photojournal.jpl.nasa.gov/catalog/pia07335"><img src='http://judykat.com/ken/wp-content/uploads/2008/02/pia07335-400-300.jpg' alt='Birth of an Unusual Planetary System Courtesy NASA/JPL-Caltech.' title='Birth of an Unusual Planetary System Courtesy NASA/JPL-Caltech.' width="250"/></a>My development team began adopting Extreme Programming (XP) in January 2004. </p>
<p>Before this, we were hit and miss. Success relied on individuals. We had few shared practices. Our goal in going &#8220;Agile&#8221; was to consistently perform across projects.</p>
<p>&#8220;Agile&#8221; declares a set of common values and supportive practices. It fosters collaboration with customers and shared ownership within project teams. </p>
<p>In time, the team became proficient in core XP practices:</p>
<p><strong>Planning</strong></p>
<ul>
<li>User stories</li>
<li>Iterative development</li>
<li>Tracked velocity</li>
<li>Daily stand-up meetings</li>
<li>Regular retrospectives with continuous improvement</li>
</ul>
<p><strong>Designing</strong></p>
<ul>
<li>Simple system metaphor</li>
<li>Use of development spikes</li>
<li>Refactoring</li>
</ul>
<p><strong>Coding</strong></p>
<ul>
<li>Onsite customer</li>
<li>Pair programming with switching</li>
<li>Test driven development (TDD)</li>
<li>Continuous integration</li>
<li>Collective ownership</li>
<li>Sustainable pace</li>
</ul>
<p><strong>Testing</strong></p>
<ul>
<li>Extensive unit test coverage</li>
<li>Bugs are resolved within the iteration</li>
<li>Acceptance testing by the on-site customer</li>
</ul>
<p><a href="http://www.flickr.com/photos/judykat/2242303829/" title="devteampage.jpg by kenjudy, on Flickr"><img src='http://judykat.com/ken/wp-content/uploads/2007/08/theteamript_small.jpg' alt='The team Ript page by kjudy' title='The team Ript page by kjudy' /></a></p>
<p>Within a year the team&#8217;s performance was more consistent and visible. We were measuring our velocity and predictably delivering on our 30 day iteration goals.</p>
<p>We discovered our project management practices had become a bottleneck. We were clearly hitting idle periods within and around projects because of a failure to efficiently describe and prioritize work.</p>
<p>We introduced Scrum as a management framework on top of XP. It provided practices for organizing and prioritizing work. It helped us define roles and responsibilities. </p>
<p>We clarified our expectations of internal clients and achieved more efficient interactions overall. We created mechanism for reporting progress and costs to senior management.</p>
<p>In Q1 06, the team&#8217;s practices were evaluated by an Agile Coach, Jason Lewis. Among his findings:</p>
<blockquote><p>Oxygen Media&#8217;s Agile software development process overall rates above average and is better then the benchmark team.  The benchmark did have considerably more Agile experience, but less time together as a team.  </p>
<div style="margin-top:12px;margin-bottom:12px;">In the evaluation of practices, the team was overall: 1) well above average to outstanding in the adaptive learning practices, 2) Above average in Sprint practices and 3) Average in planning practices.  High points for the team&#8217;s individual practices were the retrospective and use of the wall for iteration tracking. The one low point was the maturity of acceptance testing. </div>
<p>When comparing roles to the benchmark team, the benchmark team had a much better customer role but the team was stronger in the developer and facilitator roles. When comparing the team&#8217;s adoption of the practice&#8217;s versus the benchmark the team was generally more effective. Iteration tracking was one key area the benchmark team was better, however, the team was much stronger in the all the adaptive learning practices.</p></blockquote>
<p><a href='http://judykat.com/ken/?attachment_id=326' rel='attachment wp-att-326' title='Scrum Release Burndown by kjudy'><img src='http://judykat.com/ken/wp-content/uploads/2008/02/releaseburndown.png' alt='Scrum Release Burndown by kjudy' title='Scrum Release Burndown by kjudy' width="250" /></a>After the audit, we pre-staged our iteration planning, reduced our iterations to 2 weeks and formally planned releases. </p>
<p>We added discipline to our acceptance testing. We described acceptance tests in a narrative script authored by and exercised by our product owner (proxies). </p>
<p>We never automated acceptance tests for rich windows applications or systems tied to large, volatile back end data stores. But by Q3 2007, the team was using automated acceptance tests on it&#8217;s web applications.</p>
<p>The most drastic improvement however was in the customer role. Scrum defines the responsibilities of the product owner. In our case, that role was divided into two individuals.</p>
<p>The product owner, is an empowered single authority for prioritizing business value at the feature level. They are usually are executive level and work in the business unit &#8220;funding&#8221; the work. They also have working knowledge of the system to be built. Product owners participate in planning and review, and are available for ad hoc questions within iterations.</p>
<p>The product owner proxy is a member of the development staff who acts as onsite proxy for the product owner. This person assists in authoring user stories and maintaining a product backlog, meets regularly with the product owner, and acts in their place to broker decisions within the development team during iterations.</p>
<p>By Q2 2007, the team had product owner proxies for both our IT and our consumer facing work. Product owners included the VP of Broadcast Operations, VP of Ad Sales Traffic, our CTO, and our CEO.</p>
<p><a href='http://judykat.com/ken/?attachment_id=325' rel='attachment wp-att-325' title='Sprint Burndown by kjudy'><img src='http://judykat.com/ken/wp-content/uploads/2008/02/sprintburndown.png' alt='Sprint Burndown by kjudy' title='Sprint Burndown by kjudy' width="250"/></a>Throughout 2006-2007 our team performed exceptionally well, balancing two simultaneous lines of work and maintenance in both .NET and Ruby on Rails with four to six developers. Our projects delivered on client satisfaction, originality and early monetary goals. </p>
<p>Team members raised their skills and began contributing to our field. They were writing, presenting and speaking at conferences on topics of <a href="http://doi.ieeecomputersociety.org/10.1109/HICSS.2008.186">scrum,</a> <a href="http://www.sqe.com/ConferenceArchive/AgileDevPractices2007/ClassesWednesday.html#W13">XP</a> and <a href="http://wundasworld.blogspot.com/2008/01/nothin-but-wpf.html">platform</a> as well as <a href="http://www.rousette.org.uk/projects/">contributing to open source projects</a> and <a href="http://creators.xna.com/members/DivideByZero.aspx">developer knowledge bases</a>. We were <a href="http://www2.sdtimes.com/content/article.aspx?ArticleID=31484">drawing positive attention from our peer community</a> and within our company.</p>
<p>Our consumer product, Ript&trade;, was recognized for its elegance in design and implementation by members of <a href="http://blogs.msdn.com/beaudreaux/archive/2007/11/01/people-are-building-cool-things-with-wpf.aspx">Microsoft&#8217;s platform and developer evangelist team</a> as well as by members of the WPF team. It also achieved high ratings in usability testing with end users (avg rating 8 of 10) and showed potential to deliver on its revenue targets.</p>
<p><script type="text/javascript" src="http://blip.tv/scripts/pokkariPlayer.js?ver=2007111701"></script><script type="text/javascript" src="http://blip.tv/syndication/write_player?skin=js&#038;posts_id=518916&#038;source=3&#038;autoplay=false&#038;file_type=flv&#038;player_width=400&#038;player_height=300"></script>
<div id="blip_movie_content_518916"><a rel="enclosure" href="http://blip.tv/file/get/Iliokb-GetRiptOnTheInternet977.flv" onclick="play_blip_movie_518916(); return false;"><img title="Ript Promo - Click to play" alt="Video thumbnail. Click to play." src="http://blip.tv/file/get/Iliokb-GetRiptOnTheInternet977.flv.jpg" border="0" /></a><br /><a rel="enclosure" href="http://blip.tv/file/get/Iliokb-GetRiptOnTheInternet977.flv" onclick="play_blip_movie_518916(); return false;">Ript Promo &#8211; Click to play.</a></div>
<p><script type="text/javascript">play_blip_movie_518916();</script></p>
<p>At the end of 2007 our company was acquired by a much larger television company. Software we wrote for internal use is considered valuable enough by the acquirer that they are hoping to transition into their much larger operations.</p>

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<enclosure url="http://blip.tv/file/get/Iliokb-GetRiptOnTheInternet977.flv" length="2275066" type="video/x-flv" />
		</item>
		<item>
		<title>[agile] or Else</title>
		<link>http://judykat.com/ken-judy/agile-or-else/</link>
		<comments>http://judykat.com/ken-judy/agile-or-else/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 02:23:27 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[agile]]></category>
		<category><![CDATA[Jeff Sutherland]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[software development teams]]></category>
		<category><![CDATA[xp]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/2008/01/19/agile-or-else/</guid>
		<description><![CDATA[Jeff Sutherland said he was finding more developers who will only work in agile software development teams. He also said that to his estimation about 10% of shops that claim to be practicing Scrum pass the Nokia test and have self-organized teams, product backlogs prioritized by a product owner and estimated by developers. And that [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://judykat.com/ken/wp-content/uploads/2008/01/corkboard.png' alt='Cork Board by kjudy' /><a href="http://jeffsutherland.com/scrum/">Jeff Sutherland</a> said he was finding more developers who will only work in agile software development teams.</p>
<p>He also said that to his estimation about 10% of shops that claim to be practicing Scrum pass the <a href="http://judykat.com/ken/2007/12/19/if-it-aint-this-it-aint-scrum/">Nokia test</a> and have self-organized teams, product backlogs prioritized by a product owner and estimated by developers. </p>
<p>And that doesn&#8217;t even speak to refactoring, test driven development, pairing, continuous integration, built in quality, acceptance testing, etc.</p>
<p>And that doesn&#8217;t speak to knowledge creation and sharing practices across the entire organization, clarity of vision, understanding competitors, collaborating with customers, continuous improvement, and embrace of change.</p>
<p>I&#8217;ve come to understand that agile values place demands on development, management and business practices. </p>
<p>Two questions arise from this:</p>
<ul>
<li>Would you only work in an [agile] shop?</li>
<li>What do you mean by [agile]?</li>
</ul>
<p>for [agile] feel free to substitute: Lean, XP, Scrum, XP/Scrum, Crystal, Adaptive, etc. etc.</p>

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		<title>Great Scrums Need Great Product Owners</title>
		<link>http://judykat.com/ken-judy/great-scrums-need-great-product-owners/</link>
		<comments>http://judykat.com/ken-judy/great-scrums-need-great-product-owners/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 14:59:13 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[scrum]]></category>
		<category><![CDATA[library site]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[xp]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/2008/01/16/great-scrums-need-great-product-owners/</guid>
		<description><![CDATA[Ilio and my paper is available on the IEEE library site as part of the proceedings of the 41st Hawaii International Conference on System Sciences (HICSS). Great Scrums Need Great Product Owners: Unbounded Collaboration and Collective Product Ownership Abstract Scrum describes a separation of roles; the product owner is accountable for achieving business objectives and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://doi.ieeecomputersociety.org/10.1109/HICSS.2008.186">Ilio and my paper</a> is available on the IEEE library site as part of the proceedings of the 41st Hawaii International Conference on System Sciences (HICSS).</p>
<p><strong><a href="http://doi.ieeecomputersociety.org/10.1109/HICSS.2008.186">Great Scrums Need Great Product Owners: Unbounded Collaboration  and Collective Product Ownership</a></strong></p>
<p><strong>Abstract</strong></p>
<blockquote><p>Scrum describes a separation of roles; the product owner is accountable for achieving business objectives and the team for technical execution. A pragmatic and collegial relationship between a product owner and team can satisfy the definition of collaboration and honor roles while barely tapping or actually working against the potential of a project and its participants. This paper surveys literature to describe different forms of collaboration, to establish that deep, unbounded collaboration is at the heart of agile values, and that partnerships of high trust and shared risk lead to value and innovation. Finally, this paper incorporates a real- world example of a product owner who, while remaining accountable to the outcome, shared ownership over vision, priorities and execution with her Scrum/XP development team.</p></blockquote>

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		<title>HICSS-41</title>
		<link>http://judykat.com/ken-judy/hicss-41/</link>
		<comments>http://judykat.com/ken-judy/hicss-41/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 00:40:33 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[scrum]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[Air Force Research Laboratory]]></category>
		<category><![CDATA[Ann Fruhling]]></category>
		<category><![CDATA[David F. Rico]]></category>
		<category><![CDATA[Gabrielle Benefield]]></category>
		<category><![CDATA[Jeff Sutherland]]></category>
		<category><![CDATA[Kevin Kwiat]]></category>
		<category><![CDATA[little experience architect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nebraska]]></category>
		<category><![CDATA[Omaha]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[software developer]]></category>
		<category><![CDATA[Stephen Cohen]]></category>
		<category><![CDATA[the University of Nebraska]]></category>
		<category><![CDATA[xp]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/2008/01/10/hicss-41/</guid>
		<description><![CDATA[I just presented Ilio Krumins-Beens&#8217; [and my paper] on unbounded collaboration between the product owner and development team at the 41st Hawaii International Conference on System Sciences. (I&#8217;ll link off to the paper when the transaction is published on the IEEE site.) HICSS is an interesting mix of academics and practitioners. On the list of [...]]]></description>
			<content:encoded><![CDATA[<p>I just presented Ilio Krumins-Beens&#8217; [and my paper] on unbounded collaboration between the product owner and development team at the <a href="http://www.hicss.hawaii.edu/hicss_41/apahome41.html">41st Hawaii International Conference on System Sciences</a>. <em>(I&#8217;ll link off to the paper when the transaction is published on the IEEE site.)</em></p>
<p><a href="http://www.flickr.com/photos/judykat/353737886/" title="20070110 177 by kenjudy, on Flickr"><img src="http://farm1.static.flickr.com/147/353737886_80c6bd11d5_m.jpg" width="240" height="180" alt="20070110 177" /></a>HICSS is an interesting mix of academics and practitioners. On the list of presenters in the agile mini-track were Jeff Sutherland, Stephen Cohen from Microsoft, and Gabrielle Benefield from Yahoo as well as researchers Ann Fruhling from the University of Nebraska at Omaha, Kevin Kwiat from the Air Force Research Laboratory, and David F. Rico.</p>
<p>HICSS is an instance where the academy has invited us developers into their living room to discuss what we do, the way we actually do it. </p>
<p>There&#8217;s a huge disconnect between what I practice as a software developer and what many institutions of higher learning teach. </p>
<p>Theoretical exercises in waterfall practices are not helpful precursors to TDD, pairing, continuous integration, refactoring, interdisciplinary collaboration, self-organizing teams, etc. etc. </p>
<p>Arguably, they are not even helpful precursors to waterfall as it&#8217;s actually practiced. If you think XP requires experienced developers what the heck do you get when you make someone with little experience architect a market trading system in UML!</p>
<p>We need the academy to understand us. They not only train our workforce, their research informs policies, standards and business management practices that shape government and industry expectations.</p>
<p>We need business schools that train prospective CXO&#8217;s to build lean businesses that will in turn build out agile/lean IT and product development organizations.</p>
<p>Another big barrier to agile adoption is lack of empirical support for the benefits of specific Lean, Scrum and XP practices. We need original research that correlates to the obvious things: quality, risk mitigation, market performance, productivity and cost reduction.</p>
<p>I&#8217;d also really love to see original research on how agile, highly collaborative practices correlate to ethical behavior on the part of individuals and organizations, gender and ethnic diversity, and sustained innovation.</p>

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		<title>Bounded Collaboration</title>
		<link>http://judykat.com/ken-judy/bounded-collaboration/</link>
		<comments>http://judykat.com/ken-judy/bounded-collaboration/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 05:43:54 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[scrum]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Jeff Sutherland]]></category>
		<category><![CDATA[product owner]]></category>
		<category><![CDATA[Quattro Pro]]></category>
		<category><![CDATA[subtler dysfunction]]></category>

		<guid isPermaLink="false">http://judykat.com/ken/2008/01/02/bounded-collaboration/</guid>
		<description><![CDATA[This is the third pattern of collaboration that entrenches status quo. &#8220;Contrived collegiality&#8221; and &#8220;balkanization&#8221; suggest a certain amount of bad faith. Bounded collaboration is a subtler dysfunction. A pragmatic and collegial relationship between a product owner and team can honor roles and feel like collaboration while barely tapping or actually working against the potential [...]]]></description>
			<content:encoded><![CDATA[<p>This is the third pattern of collaboration that entrenches status quo.</p>
<p>&#8220;<a href="http://judykat.com/ken/2007/12/21/contrived-collegiality/">Contrived collegiality</a>&#8221; and &#8220;<a href="http://judykat.com/ken/2007/12/23/collaboration-and-competition-balkanization-vs-bounded-cohabitation/">balkanization</a>&#8221; suggest a certain amount of bad faith. Bounded collaboration is a subtler dysfunction.</p>
<p>A pragmatic and collegial relationship between a product owner and team can honor roles and feel like collaboration while barely tapping or actually working against the potential of a project and its participants. </p>
<p>We may simply define our contribution too narrowly.</p>
<p><img src='http://judykat.com/ken/wp-content/uploads/2008/01/boundedcollaboration.png' alt='Bounded Collaboration' />A development team may communicate to a product owner only during formal inspection points. They limit co-work to the immediate needs of the project and not range to larger questions and concerns. Under the pretext of &#8220;single, wringable neck&#8221; they shield themselves from the struggle to shape a business outcome and stand at a distance from the product owner.</p>
<blockquote><p>&#8220;Bounded collaboration rarely reaches deep down to the grounds, the principles or the ethics of practice. It can get stuck with the more comfortable business of advice giving, trick trading and material sharing of a more immediate, specific and technical nature. Such collaboration does not extend beyond particular units of work or subjects of study to the wider purpose and value of what is taught and how. It is collaboration, which focuses on the immediate, the short-term and the practical to the exclusion of longer term planning concern.&#8221; &#8212; <a href="http://www.amazon.com/gp/product/080773554X?ie=UTF8&#038;tag=judykatcom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=080773554X">A. Hargreaves and M. Fullan</a><img src="http://www.assoc-amazon.com/e/ir?t=judykatcom-20&#038;l=as2&#038;o=1&#038;a=080773554X" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p></blockquote>
<p>Seeming collaboration limits business opportunity and works against sustained invention and true innovation. &#8220;<a href="http://judykat.com/ken/2007/12/21/contrived-collegiality/">Contrived collegiality</a>&#8221; and &#8220;<a href="http://judykat.com/ken/2007/12/23/collaboration-and-competition-balkanization-vs-bounded-cohabitation/">balkanization</a>&#8221; are forced upon us but what boundaries do we ourselves create? To what degree do we champion agile practices while surrendering the values that inspire them.</p>
<p>Jeff Sutherland cites the exceptional <a href="http://jeffsutherland.com/scrum/2007/07/origins-of-scrum.html">Borland Quattro Pro development team as a significant inspiration for what became Scrum practice</a>. He also points out that Quattro Pro didn&#8217;t win in the marketplace.</p>
<p>Superior technical execution and transparency to a single, empowered product owner is not, unfortunately, enough. We developers need to move beyond how and when to engage a broader set of questions over what, for whom and why.</p>
<p>We need to work jointly with our product owners to understand the opportunity, the end users and the value our software brings to them.</p>

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