Handoff
Creative problem solving as rote mechanical construction. Twist the wrench and pass it on.
- forces sequential phases, “first we determine what it looks like then we figure out what it does.”
- forces development in horizontal rather than vertical layers, i.e. “we’ve spent weeks coding but none of it does anything yet. We’re almost done though”
- forces thinking in schedules instead of priorities, “I’ll have my part done in two weeks. What is it again?”
- silos workers from each other, “What are you working on? Well, anyway, goodnight.”
- ensures workers don’t have big picture, “Her copy doesn’t fit in my div based on his mockup. It’s not my fault.”
- encourages hierarchies and coordination overhead (chicken husbandry), “My manager will get with your manager”
- enourages narrow specialties instead of versatility and craftsmanship, “He does jpegs and gifs. She does html, css, and javascript. She does C# and Java. None of us actually build applications. By the way, did I already say it’s not my fault.”
Approval
- Distill complex interactions into a pretty picture. Take authoritative guidance from someone who’s only spent 15 minutes thinking about the problem.
- encourages passive, diffuse product ownership, “you’re on the hook but they’re the deciders”
- locks in premature commitments, “I put aside $10K for database integration”
- invites arbitrary changes. “make this bit here blue”
- creates low-value artifacts that lie, “sure it will work just like the wireframe.”
- rewards promises over performance, “it will do everything I say, cost $40K, and be done in one month.”
- bakes failure in, “how did we end up with this late, expensive hunk of junk?”
Getwith
- offensive getwith: “you need to getwith Joe on this.”
- forces input from people with authority, no accountability and no direct contribution — like being made to run around with a target on your back
- defensive getwith: “Does Joe agree with this decision?” “I gotwith him on it.”
- ask someone to attend one meeting, characterize them as agreeing with anything you do after that — like pulling a target of your back and sticking it on someone else’s
Any additions?