Contrived Collegiality

This is one of three patterns of collaboration that entrench status quo.

“The unpredictable nature of collaborative cultures can lead administrators towards forms of collegiality which they can control, regulate, and tame.” 1

Contrived Collegiality

People in leadership roles often resist honest and open exchange. They don’t want change. They want it done their way. They fear loss of influence or status. They dislike confrontation. They feel external pressure. They are proud, defensive, in denial, or simply insecure.

With a courteous, professional veneer and a stated goal of collaboration, they suppress equal participation by:

  • controlling the schedule, conversation, or process,
  • withholding or misrepresenting critical information,
  • defining the collaborative task or roles too narrowly,
  • overly constraining allowed responses or behaviors.

Within an agile context, a product owner can prescribe a solution then use the agile planning to solicit a limited range of responses:

“Is it feasible?” “How long will it take?” “How much will it cost?”

All Scrum guarantees is that these questions will consider a manageable chunk of the application. But whether it’s a user story, minimum marketable feature or a full specification these questions fail to engage the life experience and passions of the team to addressing the core problem or opportunity.

Go on to create an environment where contrary thinking is a problem, define “buy in” as a lack of visible dissent and you’ve placed the development team in a black box they cannot see out of and you cannot see into.

Contrived collegiality leaves the product owner out on a limb. You’ve limited the chances of anticipating risks, redefining the opportunity in some dynamic way, and invention at any but the tactical level. Despite agile processes and a surface of collaboration, you are relying almost solely on your own abilities to avoid, as Mike Cohn says, “the wrong thing, on time and on budget.”

1 Hargreaves A. and Fullan M., What’s Worth Fighting for in Your School?, Teacher’s College Press, New York, 1991.

About

I’ve been working in IT for fourteen years and developing software for eleven.

My first development job was in a startup working alone and crashing for a deadline. Classic code and fix. I was pretty successful at it. I generally delivered on time. Often through sheer force of will. My big weakness was not reaching out to learn from other developers. A sure sign of a new or just bad self-taught coder is that they bang away at a problem like no one has ever solved it before. I’m embarrassed by some of the old code that has my name on it. Luckily, I wasn’t a cobol developer so all that work is long since trashed.

As I moved on to larger companies, I suffered under well-intentioned but corrosive attempts at waterfall. Craig Larman’s Agile & Iterative Development has a great description of how these attempts at perfectable planning and design are based on a misinterpretation of W.W. Royce’s writings.

Some of these projects were successful but the process prized simple agreement over trust. At it’s worst it created false hierarchies which hid incompetence and fetishized heroics. I was burning out. My friends were quitting. As if that wasn’t bad enough, even our success often fit Mike Cohn’s description of delivering the wrong software on time and on budget.

Meaningful products can emerge from horrible process. But a way of working that tears down talented people’s desire to work is tragic. To repeatedly participate in this is to sap the world of it’s limited supply inspiration, creativity and joy. This is evil. Now that I have authority, my main goal is to avoid this evil.

About seven years ago, I took my first training from Stephen McConnell’s Construx. Stephen McConnell inspires me. He is open to different practices, sets high standards for performance, and champions a code of ethics for our profession.

Over time I learned some techniques for effective iterative planning, risk management, and estimation. I learned how to work with others to deliver quality software. Through Earned Value Planning, regular inspection points and risk lists we built transparency into our practices. With realistic schedules we were able to maintain a reasonable work-life balance.

Still, the weakness I saw in my team and in my leadership style was relying way to heavily on the abilities and day to day motivation of individuals. I had to manage the project. My best developer had to work on it. If one of us had a bad day the project might grind to a halt. Our whole wasn’t adding up to the talents of the individuals.

It took me a while to really grok that excellence isn’t about adopting a shared set of practices. It’s about rallying around a shared set of values. I shifted from mentoring my team on how I did things to a conversation about why we do what we do.

We all want to make a contribution, we want to deliver business value for our employer, we want to be proud of our work, we want to learn, we want to be honest, we want time for our family’s, friends and outside interests.

Over the last four years, we have adopted coding practices and a management style that supported our values. Specifically, Extreme Programming (XP) and Scrum. My recent focus has been on the management side. My short list of thought leaders is Alistair Cockburn, Mike Cohn, Ken Schwaber, and Jeff Sutherland.