Re: Interaction designer in a Scrum team

Just posted a reply on the Scrum Developers Yahoo Group. Keeping up with that list would be more effort than becoming a certified scrum master.

What I am interested in is to find out how graphical and interaction designers can be eased into Scrum development.

In my previous team, our UX director, Bob Calvano, mixed in with the team: proposing UI elements in mockups but also pairing with developers to collaborate on implementations. The team and UX director shared decisions but the UX director retained authority over them.

Concept Drawing from BrainstormingThe team and product owner learned to defer to him on thorny questions of emotion, aesthetic and interaction particularly where the product owner had no clear sense of how the decision impacted tangible customer value.

The team had to learn how to deliver constructive feedback on UX. They had to learn how to express personal opinion in that context.

The UX director needed incredible patience taking in well and poorly delivered feedback. He had to understand his own process well enough to use day to day input to enable his own creativity rather than shut it down.

We evolved this relationship in a small team in an environment of high trust and we took months getting there. He came from a more traditional agency approach but he did have a personality suited to collaboration.

He eventually left our team to become an Interaction Design Director at one of the top agencies. He did so because the high profile of the work and pay were irresistible, so this experience didn’t hurt his career progression or his ability to work other ways. Though I know for a fact he misses that team and is returning to a smaller environment where he can recapture that collaborative experience.

thoughts from people who have read Jeff Patton’s book and what they think about how his ideas fit with Scrum.

Haven’t read the book yet. Talked to Jeff about his ideas at Agile 2007 (He was my adviser on my presentation on product ownership) and at the Fall Scrum Gathering.

High praise for his thinking on user experience as a precursor in product development (why) not simply as part of execution (what).

We tend to focus on story writing as the first tangible step agile plays in product conception. There are whole worlds of collaboration in terms of understanding who the software is for and how it solves problems for human beings that should come first.

Jeff Sutherland says the vast majority of teams run Scrums without real backlogs. How many of those few product owners that have backlogs derive systems and features from a user-centered perspective?

Hoping Jeff Patton will give us practices to tackle that problem.

Benefits of Agile Adoption – from a manager

To help some peers advocate for agile adoption, I prepared an experience report to demonstrate how my old team benefited from XP and Scrum practices. This is an extension and refinement of an earlier post on the benefits of XP.

Team Cohesion

yellow rope with knot by limonada on flickrBefore and during our agile adoption, I informally administered the Gallup Q12 employee engagement survey. It is composed of twelve simple questions. Agreement correlates to retention, customer loyalty, safety records, productivity, and profitability.

From the beginning to the mid-point of our adoption, staff went from a response rate of 70% agreement 30% disagreement to 80% agreement, 15% neutral and 4% disagreement.

The most improvement was in daily opportunities “to do my best” and daily feedback on performance and expectations.

I’m convinced if I had administered the Q12 late in our adoption, we would have had even better results. The key un-addressed concerns were about having a best friend at work and feeling connected to the mission of the company. By 2007 our team grew to include people brought in by personal recommendation of other members of the team and our portfolio included consumer facing work directly for our CEO.

Rather than re-take the Q12, we undertook a 360° performance review. That we did this on our own initiative shows just how much trust we had built with each other.

Test Coverage/Code Quality

Green Light by wiccked on flickrXP practices enforced methodical unit test coverage, mutually arrived at coding conventions, and real-time code inspection by multiple members of the team. The team went from no unit test practice to comprehensive coverage over the business logic and controller layers. (Unit tests against data access and gui were less comprehensive. I don’t intend to get in the middle of that debate here.)

A user story, test-driven approach to development has been shown to reduce defects in final testing by 40%.

XP and Scrum force conversations between the development team and product owner that incentivize all to build quality into the software rather than allowing technical debt to accumulate and relying on downstream QA process to fix the application.

In 2006-2007 there were no business impacting failures of our internally authored software. We were able to function as a project team with no dedicated developer maintenance staff. Change requests were minimal enough that we were able to prioritize them into our project sprints as overhead.

Reduced Risk

While any team has experts, “Agile” practices reduced our reliance on “specialists”. The entire team was capable of working on and maintaining any aspect of the code base. We passed the “bus test”; despite our small size, no project was at risk if any given member of the team became unavailable.

Leadership

Our team raised our skills and began contributing to our field. We write, present and teach at conferences on topics of scrum, XP and platform as well as contributing to open source projects and developer knowledge bases.

Recruiting and Retention

After establishing “Agile” practices we recruited skilled candidates from higher paying positions who desired to work in our culture and with our practices. We received inquiries from as far away as South America and Europe. Despite the reputation of our team and market demand we retained staff.

An additional benefit is that pairing provided an efficient on-boarding process for new hires. Developers joining the team provided immediate contribution. A metrics-based way to demonstrate this is to show that sprint commitments weren’t affected new hires first weeks. I observed that but mainly base this on comments from the team lead and existing members of the team.

Workplace Diversity

A 2006 paper by McDowell, Werner, Bullock and Fernald found that pair programming practice, “may help increase female representation in the field.”

Agile values and practices support a collaborative, empowering and sustainable work place. Such environments support diversity and take advantage of the breadth of experience each worker represents.

Client Satisfaction

We asked for quotes from our clients, vendors and even competitors which we included in our budget presentations (I’ve pretty aggressively scrubbed them):

“Working with the agile Software Development team has been rewarding on many levels…it’s a team that celebrates creativity, organization, listening, feedback, openness, honesty…and is proof positive that a great process results in great product. I look forward to our very regular meetings (I even readjust my travel schedule as much as possible to not miss anything) and am never disappointed. They are an engaging and engaged group of individuals.” – CEO

“[____ saved] half a head in [another team] and a full head in my team.” – VP

“The _______ written by our development team are the guiding-light to our decisions. [third party solution] has a vast wealth of information but no good reporting and our in-house [solution] enables us to divine meaning from the mountain of data.” – VP Traffic Operations

“We also use [third party solution] for all of our broadcast networks but I have heard about your software technology for ____. We currently do that through manual operators but I’d like to understand how you do that more sometime and how it works…” – Senior Executive, Competitor

“Given the complexities of ____ that includes the combined limitations of automation, graphic and traffic systems I believe [the team] has created a solution that has proven to be much more capable than most systems than I’ve worked with.” – Vendor

Frequent Delivery, Adaptability

Throughout 2006-2007 our team of 3-8 developers balanced two simultaneous lines of work on diverse projects built in Microsoft Windows Forms, ASP.NET to SQL Data Analysis Services Data Warehouses, Vista compatible Windows Presentation Foundation and XAML, open source .NET MVC frameworks and Ruby on Rails including a rich windows application built on beta Microsoft Technology.

The team completed eight IT and three consumer projects while doubling head count from 5 to 10 (+2 contractors). We initiated our consumer product initiative and achieved our first release of a rich windows application with a six month allocation of effectively 1.5 – 2.5 developers.

Invention/Innovation

Agile practices evolved from Lean management and associated knowledge creation theory. In this, it shares ancestry with Six Sigma.

Agile is based on empirical not plan-driven process control. It is closer to lean product development than lean industrial manufacturing.

Lean product development models sustained innovation as a process of knowledge creation and conversion within an organization that acquires and shares learning in an cycles within and across teams and up and down from leadership.

Agile fosters true joint work which is the only form of workplace collegiality that advances organizational change and innovation.

Our consumer product was recognized for its design and implementation by Microsoft’s platform and developer evangelist team as well as by the WPF team. It achieved high ratings in usability testing with end users (avg rating 8 of 10) and showed potential to deliver on its revenue targets.

Story Card Hell

I was recently asked the following question:

“I’ve been dropped into a situation best described as “story card hell.” How do I reduce complexity of the software project planning without losing features?”

The project was to replace an existing system. The behavior was largely known. As a result, the initial planning generated enough cards to feel like, “way too much detail up front.”

My answer:

Don’t lose the work you’ve done but don’t place more value in it than it has.

Step back to think of the application as a phased set of releases. Talk with the team and product owner about a way of delivering the system in meaningful pieces that customers could (and hopefully will) use. Get creative with defining those steps as long as they lead you down a path towards your ultimate goal.

Once you have that road map. Do an exercise with the team to group your existing stories into those releases. There will be a natural tendency to add and change stories. That’s fine but don’t get too distracted by it. The main point is to get a sense of the relative size of the releases and move the bulk of the stories out of your immediate planning concern.

Now focus on the first release. Spend more time on those stories but still not with the scrutiny of an iteration plan. Make/allow the team to live with ambiguity. Set up an agreed upon rule of thumb for how much bigger a “theme” is from a real “story” and let the team know it’s okay to discuss these things at the “theme” level.

Story Cards

Then prioritize your release backlog. Have the team chunk the remaining vague stories/themes into future iterations for that release. This is your release plan. Expect it to change. Again, you’re getting a rough sense of how many iterations in the first release and moving later stories out of your immediate concern.

Now you can focus in detail on the stories for the next one or two iterations without getting drowned in details. Don’t be surprised if future stories become irrelevant or drastically change as you get to the iteration within which they fall. It’s okay.

My answer was based on what we’ve tried to do at Oxygen with coaching on release planning from Hubert Smits.

Here’s the full thread off LinkedIn.